Package net.md_5.bungee.api.event
package net.md_5.bungee.api.event
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ClassDescriptionAsyncEvent<T>Represents an event which depends on the result of asynchronous operations.Event called when a player sends a message to a server.Event called to represent an initial client connection.Event called to represent a player logging in.Called when the permission of a CommandSender is checked.Called when a player has left the proxy, it is not safe to call any methods that perform an action on the passed player instance.Event called to represent a player first making their presence and username known.Event called when a plugin message is sent to the client or server.Event called as soon as a connection has a
ProxiedPlayer
and is ready to be connected to a server.Event called to represent a player first making their presence and username known.Called when the proxy is queried for status from the server list.Called when somebody reloads BungeeCordNot to be confused withServerConnectEvent
, this event is called once a connection to a server is fully operational, and is about to hand over control of the session to the player.Called when deciding to connect to a server.Called when the player is disconnected from a server, for example during server switching.Represents a player getting kicked from a server.Called when a player has changed servers.Called after aProxiedPlayer
changed one or more of the following (client-side) settings: View distance Locale Displayed skin parts Chat visibility Chat colors Main hand side (left or right)Event called when a player uses tab completion.Event called when a backend server sends a response to a player asking to tab-complete a chat message or command.An event which occurs in the communication between two nodes.