All Classes and Interfaces
Class
Description
Represents an event which depends on the result of asynchronous operations.
Class to expose cipher methods from either native or fallback Java cipher.
Represents a method which may be called once a result has been computed
asynchronously.
Events that implement this indicate that they may be cancelled and thus
prevented from happening.
Simplistic enumeration of all supported color values for chat.
Event called when a player sends a message to a server.
Represents the position on the screen where a message will appear.
Event called to represent an initial client connection.
A command that can be executed by a
CommandSender
.
ComponentBuilder simplifies creating basic messages by allowing the use of a
chainable builder.
Functional interface to join additional components to a ComponentBuilder.
Represents a style that may be applied to a
BaseComponent
.
ComponentStyleBuilder simplifies creating component styles by allowing the
use of a chainable builder.
This class allows plugins to set their own configuration adapter to load
settings from a different place.
Represents a player physically connected to the world hosted on this server.
A proxy connection is defined as a connection directly connected to a socket.
Dummy class which all callable events must extend.
Importance of the
EventHandler
.Favicon shown in the server list.
Deprecated.
Metadata for use in conjunction with
HoverEvent.Action.SHOW_ITEM
All keybind values supported by vanilla Minecraft.
Dummy interface which all event subscribers and listeners must implement.
Class representing the configuration of a server listener.
Event called to represent a player logging in.
Represents an objective entry.
Represents a user attempting to log into the proxy.
Called when the permission of a CommandSender is checked.
Deprecated.
internal use only
Called when a player has left the proxy, it is not safe to call any methods
that perform an action on the passed player instance.
Event called to represent a player first making their presence and username
known.
Represents any Plugin that may be loaded at runtime to enhance existing
functionality.
POJO representing the plugin.yml file.
Class to manage bridging between plugin duties and implementation duties, for
example event handling and plugin management.
Event called when a plugin message is sent to the client or server.
Represents locations for a scoreboard to be displayed.
Event called as soon as a connection has a
ProxiedPlayer
and is ready
to be connected to a server.Event called to represent a player first making their presence and username
known.
Represents a player whose connection is being connected to somewhere else,
whether it be a remote or embedded server.
Represents the player's chat state.
Deprecated.
This class is subject to rapid change between releases
Called when the proxy is queried for status from the server list.
Called when somebody reloads BungeeCord
Represents a task scheduled for execution by the
TaskScheduler
.Represents a scoreboard score entry.
This component displays the score based on a player score on the scoreboard.
This component processes a target selector into a pre-formatted set of
discovered names.
Represents a destination which this proxy might connect to.
Not to be confused with
ServerConnectEvent
, this event is called once
a connection to a server is fully operational, and is about to hand over
control of the session to the player.Called when deciding to connect to a server.
A request to connect a server.
Class that sets default properties/adds methods to the lombok builder
generated class.
The result from this callback after request has been executed by proxy.
Called when the player is disconnected from a server, for example during
server switching.
Class used to represent a server to connect to.
Represents a player getting kicked from a server.
Represents the standard list data returned by opening a server in the
Minecraft client server list, or hitting it with a packet 0xFE.
Called when a player has changed servers.
Called after a
ProxiedPlayer
changed one or more of the following
(client-side) settings:
View distance
Locale
Displayed skin parts
Chat visibility
Chat colors
Main hand side (left or right)
Represents a player's skin settings.
Event called when a player uses tab completion.
Event called when a backend server sends a response to a player asking to
tab-complete a chat message or command.
An event which occurs in the communication between two nodes.
This interface represents a scheduler which may be used to queue, delay and
execute tasks in an asynchronous fashion.
Represents a configuration of a title.
An object capable of being translated by the client in a
TranslatableComponent
.Series of utility classes to perform various operations.
Prepend length of the message as a Varint21 using an extra buffer for the
length, avoiding copying packet data
Prepend length of the message as a Varint21 by writing length and data to a
new buffer