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InventoryGui.filler(org.bukkit.inventory.ItemStack item)
Set the filler element for empty slots
InventoryGui.get(org.bukkit.inventory.InventoryHolder holder)
Get the GUI registered to an InventoryHolder
Get the gui this element belongs to
InventoryGui.getOpen(org.bukkit.entity.HumanEntity player)
Get the GUI that a player has currently open
InventoryGui.clearHistory(org.bukkit.entity.HumanEntity player)
Clear the history of a player
InventoryGui.getHistory(org.bukkit.entity.HumanEntity player)
Get the history of a player
static void
Add a new history entry to the end of the history
org.bukkit.inventory.Inventory
InventoryGui.InventoryCreator.CreatorImplementation.create(InventoryGui gui,
org.bukkit.entity.HumanEntity who,
T t)
void
void
Set the gui this element belongs to
void
void
Click(InventoryGui gui,
int slot,
org.bukkit.event.inventory.ClickType clickType,
org.bukkit.inventory.ItemStack cursor,
GuiElement element,
org.bukkit.event.inventory.InventoryInteractEvent event)
Close(org.bukkit.entity.HumanEntity player,
InventoryGui gui,
org.bukkit.event.inventory.InventoryCloseEvent event)