Uses of Interface
net.md_5.bungee.api.config.ServerInfo
Package
Description
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Uses of ServerInfo in net.md_5.bungee.api
Modifier and TypeMethodDescriptionabstract ServerInfo
ProxyServer.constructServerInfo
(String name, InetSocketAddress address, String motd, boolean restricted) Factory method to construct an implementation specific server info instance.abstract ServerInfo
ProxyServer.constructServerInfo
(String name, SocketAddress address, String motd, boolean restricted) Factory method to construct an implementation specific server info instance.static ServerInfo
AbstractReconnectHandler.getForcedHost
(PendingConnection con) AbstractReconnectHandler.getServer
(ProxiedPlayer player) ReconnectHandler.getServer
(ProxiedPlayer player) Gets the initial server name for a connecting player.abstract ServerInfo
ProxyServer.getServerInfo
(String name) Gets the server info of a server.protected abstract ServerInfo
AbstractReconnectHandler.getStoredServer
(ProxiedPlayer player) Modifier and TypeMethodDescriptionProxyConfig.getServers()
Deprecated.Set of all servers.abstract Map<String,
ServerInfo> ProxyServer.getServers()
Return all servers registered to this proxy, keyed by name. -
Uses of ServerInfo in net.md_5.bungee.api.config
Modifier and TypeMethodDescriptionConfigurationAdapter.getServers()
Get the configuration all servers which may be accessible via the proxy. -
Uses of ServerInfo in net.md_5.bungee.api.connection
Modifier and TypeMethodDescriptionServer.getInfo()
Returns the basic information about this server.ProxiedPlayer.getReconnectServer()
Get the server which this player will be sent to next time the log in.Modifier and TypeMethodDescriptionvoid
ProxiedPlayer.connect
(ServerInfo target) Connects / transfers this user to the specified connection, gracefully closing the current one.void
ProxiedPlayer.connect
(ServerInfo target, Callback<Boolean> callback) Connects / transfers this user to the specified connection, gracefully closing the current one.void
ProxiedPlayer.connect
(ServerInfo target, Callback<Boolean> callback, ServerConnectEvent.Reason reason) Connects / transfers this user to the specified connection, gracefully closing the current one.void
ProxiedPlayer.connect
(ServerInfo target, ServerConnectEvent.Reason reason) Connects / transfers this user to the specified connection, gracefully closing the current one.void
ProxiedPlayer.setReconnectServer
(ServerInfo server) Set the server which this player will be sent to next time the log in. -
Uses of ServerInfo in net.md_5.bungee.api.event
ModifierConstructorDescriptionPostLoginEvent
(ProxiedPlayer player, ServerInfo target, Callback<PostLoginEvent> done) ServerConnectEvent
(ProxiedPlayer player, ServerInfo target) Deprecated.ServerConnectEvent
(ProxiedPlayer player, ServerInfo target, ServerConnectEvent.Reason reason) Deprecated.ServerConnectEvent
(ProxiedPlayer player, ServerInfo target, ServerConnectEvent.Reason reason, ServerConnectRequest request) ServerKickEvent
(ProxiedPlayer player, BaseComponent[] kickReasonComponent, ServerInfo cancelServer) Deprecated.ServerKickEvent
(ProxiedPlayer player, BaseComponent[] kickReasonComponent, ServerInfo cancelServer, ServerKickEvent.State state) Deprecated.ServerKickEvent
(ProxiedPlayer player, ServerInfo kickedFrom, BaseComponent[] kickReasonComponent, ServerInfo cancelServer, ServerKickEvent.State state) Deprecated.ServerKickEvent
(ProxiedPlayer player, ServerInfo kickedFrom, BaseComponent reason, ServerInfo cancelServer, ServerKickEvent.State state)