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class
Event called when a player sends a message to a server.
class
Event called to represent an initial client connection.
class
Event called to represent a player logging in.
class
Event called when a plugin message is sent to the client or server.
class
Event called to represent a player first making their presence and username
known.
class
Called when deciding to connect to a server.
class
Represents a player getting kicked from a server.
class
Event called when a player uses tab completion.
class
Event called when a backend server sends a response to a player asking to
tab-complete a chat message or command.