class
Represents an event which depends on the result of asynchronous operations.
class
Event called when a player sends a message to a server.
class
Event called to represent an initial client connection.
class
Event called to represent a player logging in.
class
Called when the permission of a CommandSender is checked.
class
Called when a player has left the proxy, it is not safe to call any methods
that perform an action on the passed player instance.
class
Event called to represent a player first making their presence and username
known.
class
Event called when a plugin message is sent to the client or server.
class
Event called as soon as a connection has a
ProxiedPlayer
and is ready
to be connected to a server.
class
Event called to represent a player first making their presence and username
known.
class
Called when the proxy is queried for status from the server list.
class
Called when somebody reloads BungeeCord
class
Not to be confused with
ServerConnectEvent
, this event is called once
a connection to a server is fully operational, and is about to hand over
control of the session to the player.
class
Called when deciding to connect to a server.
class
Called when the player is disconnected from a server, for example during
server switching.
class
Represents a player getting kicked from a server.
class
Called when a player has changed servers.
class
Called after a
ProxiedPlayer
changed one or more of the following
(client-side) settings:
View distance
Locale
Displayed skin parts
Chat visibility
Chat colors
Main hand side (left or right)
class
Event called when a player uses tab completion.
class
Event called when a backend server sends a response to a player asking to
tab-complete a chat message or command.
class
An event which occurs in the communication between two nodes.